

Down Special Ability: Bombs - Link throws a bomb made by Barnes.Side Special Ability: Gale Boomerang - Link throw his boomerang which will cause any of his opponents he hits to spin around.Standard Special Ability: Hero's Bow - Link fires a quick arrow with his bow.In ground it can be charged for extra power. It can also be used to be thrusted upwards. Up Special Ability: Spin Attack - Link spins around with his sword.The targeted opponent receives a set damage though. It has the greatest effect when other opponents are around, since they can get hit with the finishing strike. Link then proceeds to slash madly, ending with a finishing strike. If the Triforce strikes an opponent, it enlarges and traps them within two layers, enabling Link to dash towards the trapped opponent. Final Smash: Triforce Slash is a deadly combo move in which Link shoots out the Triforce symbol from the back of his hand.His appearance is now derived from Twilight Princess. They then team up with Samus, Pikachu, and ROB.Ī slow though nevertheless manageable character who has a variety of weapons. He is later rescued by Diddy, Captain Falcon, and Captain Olimar. However, Bowser tries to use his Dark Cannon on Diddy, and Donkey Kong saves him, getting turned into a trophy in the process. Role in adventure mode - He and Diddy Kong chase after Bowser, who has stolen their bananas. This move can be used over and over again. Down Special Ability: Hand Slap is when Donkey Kong slaps the ground with his hands, causing a giant shockwave.The more damage they have accumulated, the longer they are trapped. Side Special Ability: Headbutt is when Donkey Kong slams opponents into the ground, leaving them trapped for a brief period.Standard Special Ability: Giant Punch is when Donkey Kong charges up his energy, then can unleash it in a powerful punch.Up Special Ability: Spinning Kong is when Donkey Kong spins in the air for a short period of time.The problem is that he is completely immobile, so using it in a moving stage is NOT a good idea. Pressing buttons in rhythm with the songs enables DK to perform shock waves that cover a huge area. Final Smash: Konga Beat is when Donkey Kong pulls out his bongos and plays to the beat of a song.One of Nintendo's first characters returns with a new appearance. Later, Mario and Pit team up with Link, Yoshi, and Kirby. Role in adventure mode - Near the beginning, he fights in a friendly match with Kirby but after the Subspace army appears, he gets knocked far away from a stadium, and then gets saved by Pit. Grab: Picks up enemy, swings it in a circle several times, and throws it.Entrance: Mario comes out of a Warp Pipe.and blows the enemies away with his blast of water. It also turns opponents even if they don't flinch at all. Side Special Ability: Cape is when Mario pulls out his cape to reflect projectiles back at opponents.Standard Special Ability: Fireball is Mario's trademark fireball.Up Special Ability: Super Jump Punch is a jump punch that can be used to get back on the stage.It has the greatest effect when done from one side of the stage facing the opposite side. Final Smash: Mario Finale is a fire-based move that unleashes fireballs traveling horizontally while expanding vertically.

A classic character whose balance and maneuverability make him a perfect beginner's choice.
